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QTM - iClone Integration

Posted By AIMedical  
21/09/2020
10:00 AM

QTM - iClone Integration
HOSTS: Martin Holmberg, Qualisys and Kai Deneve, Reallusion •  DATE: September 24, 2020

Sign up for the free webinar September 24

Thursday, September 24, 2020

16:00 - 16:45 CEST

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We are happy to invite you to a Qualisys & Reallusion webinar!

Reallusion and Qualisys present a joint webinar focused on the pipeline integration between iClone and QTM, demonstrating the workflow that allows you to generate and fully customize your own characters in Reallusion's Character Creator 3 with a few easy steps, import them to Unreal Engine 4 in FBX format, and then use the QTM Solver to directly stream mocap animation on that character from Qualisys to Unreal Engine.

Topics covered

  • Create a character in CC3 Pipeline 
  • Create the character's face via Headshot Plug-in

Animate the character via Qualisys QTM in Unreal Engine 

Your hosts:

Martin Holmberg, Qualisys, 
Business Development Manager - Entertainment
Martin is one of Qualisys' most experienced Mocap engineers. He started at Qualisys over ten years ago as a developer and has also worked with installations and support before taking responsibility for Qualisys' investment in Entertainment 2 years ago.


 Kai Deneve, Reallusio
10+ year official Reallusion product trainer
Academic Sales Director
Freelance Animator & Mocap Artist at Hermit Sherpa
Independent Unreal Engine Game Designer

Thursday September 24, 2020
16:00 - 16:45 CEST

Sign up